Mission 3: Kirghizstan
Part I: Launch Silo #4
Objectives
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Weapns and gadgets Silenced PP7, KF7 Soviet, DD44 Dostovei, Grenade, Plastique, Satelite ciruitry x 3, Telemetric data (DAT), Keycards x 3 One important thing to remember -- on Agent, all you need to do is run through, take a photo of the satellite, keep a few scientists (and yourself) alive. On Secret Agent and 00 Agent you need to complete more objectives, and to add to that, you have a time limit (7.30 in Secret Agent, 8.30 in 00 Agent) Starting off the level, you're on a walkway in the missile silo. Go along the walkway until you reach a door, and open it. On 00 Agent, show yourself and wait for the guard(s) to come, which will save energy. Otherwise, go out and shoot the guys. Go across and through the hallways, killing any guards until you reach a door. Open the door, and to the right past a pillar should be a guard. There might also be another guard in the room. Actually, as soon as you make too much noise with the KF7 Soviet, there'll be more guards in the room! Go up to the scientists and scare them, and one of them will drop a security Keycard. There are also two green circuit boards sitting on a table, which you need to collect on Secret Agent. On 00 Agent, select the Plastique from your inventory list, and press Z to chuck one. You also need to do this in the next 3 rooms. Now, ascend the stairs, and open the door. No one should be there. Sneak around the right corner and open the door. There is a walkway surrounding a satellite. Go along the walkway, and kill any guards lurking around it. Open the next door, show yourself, and wait for the dumb guards. Go through the door, and you should be facing some steps. There are a few barrels at the top of the steps. Shoot to the left of them, and as soon as people come running, destroy the barrels (from a distance, of course) and they will die in the explosion. It will also trigger off some more barrels nearby, killing some more. But don't go around the corner yet. Even though you can't see much through the heavy smoke, the guards certainly can. Wait until it clears, go right up to the corner, but don't go around it. And be careful because these guys have grenades. Face the wall, and lean to the right (holding R and pressing C-Right). Fire off a few rounds, and let go, which makes you duck back. Do this for the soldiers hiding behind crates, and a few that might come running. Once the area's cleared, continue on and open the door at the end of the hallway. In the next room are slightly more guards. Try not to hit the computers inside as they will blow up (surprise, surprise!) and kill anything within the immediate vicinity, including scientists. There will be another circuit around here and a Keycard lying around. Grab these, and the body armour which is on the crate. (Unfortunately, there is no body armour on 00 Agent) Plant the plastique, and go up the stairs. Through the door there should be a guard or two walking around. Kill them, and be watchful for others who might suddenly appear from either side. Now go up to the left side, and lean around the corner. There's a guard behind a crate, so kill him. Go along the right pathway to the door, and open it. Strafe left (using C-Left) to avoid shots. Strafe back and shoot. Continue this until all the guards are dead (and there are a lot). This can be especially hard on 00 Agent. Guards might appear from the opposite door as well. Continue along the straight metal walkway through the next door. Guards are waiting at the top of the stairs. Blast them. More will come, and some are hiding again, so watch out. Proceed to the next room. No guards will appear at first, so open the door and go to the right where a bald scientist is in the corner. He will drop the DAT card, which completes an objective. Walk across to another bald scientists who will drop the Keycard. Plant another plastique again (on 00 Agent) and go up the stairs. Three soldiers are again waiting past the door. Kill them and turn right. Be ready when you open the door. LOADS of guards will come, so crouch, strafe and shoot your way through. Go through all the way to the next room, which contains the satellite. It is a large oblong shaped object with two blue side panels. DON'T shoot it. Instead, take a picture of it. Then you can blow it up (if you want to). Kill any soldiers while you're here, collect the Keycard, plant the plastique (that should complete the last objective, but I don't know -- I haven't done it yet) and prepare yourself at the top of the stairs. Awaiting you when you open the door are more and more guards, and Ourumov who is behind them all. He has a DD44, and a rule in the game is all enemies with DD44's are very good shots. VERY good shots. Run up to him so that he'll run away, so you can deal with the guards. Take the door on your left, and go along to a large computer room. Take a right, go into a circular corridor with a computer centre in the middle, and follow it around until you find a lift. Enter it, and the mission's complete. Couldn't have been done better. |